![]() ![]() But then, everything wrong with them can be laid at the feet of Bill Jemas deciding he could completely reinvent the artistic process for creating comics without hiring comics professionals. The craziest part is some much of the work was in fact done by professional comics artists, but the end products all ended up having a shitty homogeneity. They were, without doubt, the worst comics I have ever seen a nominally professional and well funded publisher put out in the past ten years. This is like saying you see no difference between a Star Wars movie and a Troma film: clear evidence of an utter lack of discernment in, or understanding of, the medium. They weren’t any worse than your average Marvel or DC comic.” ![]() I doubt that Double Take will be the only casualty over the next 12 months.Īnd as for Jemas? I doubt we’ve heard the last of him. I’ve been waiting for one of the newer comics publishers to bow out for a while now, and Double Take isn’t the only one that has had hiccups…or had to look at the financing to see how long they would remain viable. The comics publishing business overall is good, but, again, it’s a highly competitive market creatively, with few sure things. Jemas as also rumored to be seeking an investor to buy the company, although that rumor was expressly denied by Jemas. Although Double Take had deep pockets, that could only go so far. (You can read the first issues of all 10 titles here for free to see if you disagree.) Selling bundles and books outside the DM seemed like a good tactic but with other publishers putting out stellar work, competing creatively is a key to survival. ![]() But the material wasn’t that strong and lacked recognizable creator names. This led to a hasty plan of adapting Night of the Living Dead in a series of interconnected books, according to the insider.ĭouble Take tried a lot of innovative marketing and format initiatives– Jemas has always been a trailblazer and he had some intriguing ideas here. In a subsequent post, BC quoted an unnamed industry insider with a story of how the line was originally supposed to adapt Take Two games such as X-com, Civilization and BioShock, a plan that was scuttled due to personality conflicts and business concerns. ![]()
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